- All Superinterfaces:
SocketContext
,Supplier<byte[]>
- All Known Implementing Classes:
DirectSocket
,PlainSocket
,TlsSocket
Socket abstraction to allow usage of TLS or even non-socket transport.
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Method Summary
Modifier and TypeMethodDescriptionvoid
close()
Close the underlying socket.void
idle()
Sets the socket to idle mode.boolean
Check if socket is connected.default String
protocol()
Protocol that was negotiated.default boolean
Whether a protocol was negotiated by the socket (such as ALPN when using TLS).int
read
(BufferData buffer) Read bytes from the socket.void
write
(BufferData buffer) Write teh buffer to the underlying socket.Methods inherited from interface io.helidon.common.socket.SocketContext
childSocketId, isSecure, localPeer, log, log, remotePeer, socketId
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Method Details
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close
void close()Close the underlying socket. -
idle
void idle()Sets the socket to idle mode. Idle mode expects no bytes coming over the socket but keeps reading exactly one byte in case connection is severed. Idle mode should be used in case of client side connection caching. -
isConnected
boolean isConnected()Check if socket is connected.- Returns:
- true if connected
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read
Read bytes from the socket. This method blocks until at least 1 byte is available.- Parameters:
buffer
- buffer to read to- Returns:
- number of bytes read
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write
Write teh buffer to the underlying socket. This method blocks until all bytes are written.- Parameters:
buffer
- buffer to write
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protocolNegotiated
default boolean protocolNegotiated()Whether a protocol was negotiated by the socket (such as ALPN when using TLS).- Returns:
- whether a protocol was negotiated
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protocol
Protocol that was negotiated.- Returns:
- protocol name
- Throws:
NoSuchElementException
- in case there is no negotiated protocol
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